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Probability Surfaces and Puzzles

Consider a six-sided die, in that if it is shaped as a perfect cube and tossed upon a surface (level and smooth) the probability of any particular face settling directly opposite of the surface is 1 in 6.  The constraints that determine the outcome may be classified into two general areas; physical and geometric, or shape.  The physical includes the laws (or rules) by which the die and the surface may attract and combine with each other to produce and outcome.  The geometric (or shape) refers to the dimension, shape, form of the objects themselves, i.e., the shape and form of the die and the surface.

The value of the outcome of a toss is determined by the value (arbitrary) placed upon the surface chosen as representing the outcome according to the rules of interaction of the die and the surface.  What happens when more die are added to the interaction is simple to predict (in the normal sense).

Consider next the probabilities if the rules of interaction are changed such that the surface of interaction is only the boundaries of the form or shape of the individual die themselves.  That is, consider an arbitrary number of die, randomly forced away from a point source and (in the absence of any other external forces) allowed to be "mass attracted" back towards one another into a cluster; the shape and size of which are determined by initial velocities and directions in 3-space.  (The rules of orbital mechanics may apply here.)

The "value" of the resultant cluster is, lets say, the value sums of the expo...


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