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October 16, 2006

The Spam

Well, comment spam is taking over. You can't see it, because I have moderation on, but I'm having to junk about a page of comment spam for every legitimate comment I get, which is a bummer, because I've been enjoying reading what you folks have been writing.

I'm not sure what to do about it. I've been considering a jump to WordPress, so maybe I'll do that and see where it leads. I could require registration, or impose some sort of captcha system, neither of which thrill me.

Anyhow, comments are being approved somewhat slowly, because I'm finding it hard to work up the enthusiasm to click through pages of spam. But I'm still reading them and I still appreciate them.

September 13, 2006

Official Bad Gods Comment Thread

Well, this marks the end of the first Sean and Wormwood arc over at Bad Gods. You've seen a pretty decent range of material at this point, so I'd like to invite your feedback. What do you like? What don't you like maybe so much? Do you have any suggestions on site navigation or features? If you have questions about Bad Gods you'd like answered, this thread would also be a good place to ask them.

September 09, 2006

Also a Podcast

For those who have been asking, there's now a direct feed for the Alt Text podcast. It's not terribly well-labeled, but it will get you there. If you want it in iTunes, paste the URL into the "Advanced > Subscribe to Podcast..." menu item, and it will set you right up. If you hate right-clicking, the URL is http://rss.sonibyte.com/rssfeed/wired/20.xml.

September 08, 2006

Bad Gods on iTunes

Hey now hey. I have delved into the unholy process of converting Flash animation to video, and as a result Bad Gods is now available as a video podcast. (I am currently praying that "vodcast" does not become the standard term.)

Now, personally, I think you're better off watching it in Flash format because sometimes I do interactive stuff, plus the video version doesn't have the annotations. (You didn't know there were annotations? They're sEcReT.) But if you want to take them with you on a video iPod or PSP -- for some reason -- then hey, the option is available to you.

Apple tells me that this link will take you straight to the podcast. Straight to the podcast, Alice!

July 21, 2006

Doorbell Copyright Revisited

Thanks to everyone who commented on my Doorbell Copyright posting. A lot of good points were made, and in the end I think it's too unwieldy of a beast for me to work with. The deal-breaker for me is this: if I decide there's a whole class of derivative art I don't like -- say I don't want my characters used for advertising -- I'm stuck tracking down each individual person who violates this, and I'm stuck potentially doing it over and over again every time someone does it. Yeah, I could re-write the license to say "no advertising," but I'd have to do that with everything I'd want to object to, in which case it's not really the sort of license I was talking about, plus the temptation is going to be to define the stuff I don't like very broadly, which means we're basically back to square one. May as well go with standard copyright or one of the Creative Commons licenses at that point. Maybe this idea would work for someone else, but it doesn't really work for me.

In all honesty, I'm considering throwing in the towel at this point and just doing what everyone else does. There are all sorts of sites out there that have fan art sections, and full RSS feeds, and let people make avatars and wallpaper and so forth, but which still have All Rights Reserved at the bottom, and it's not like I have any animosity towards that. I just thought it would be interesting to do something different.

My other thought, and here I am making things complicated again, is that it would be nice to have kind of a split Creative Commons license. My clips are designed to be distributed, and as long as you keep the credits and links intact, I don't really care how you distribute them. If you think you can sell a DVD of my free clips you're welcome to try. On the other hand, the more I think about it, the more I'd like actual mash-ups and derivative works limited to the noncommercial sphere, as vague as that is. If George Lucas and J.K. Rowling can live with fanfic, so can I, but if there's ever a Sean and Wormwood cartoon show on TV, I want to be part of it. Near as I can tell, the CC licenses are all or nothing. You can't allow unrestricted distribution, but restrict derivative works (although you can not allow them in the first place). I could put it under a dual license like some Open Source products, but that seems to be a whole new kettle of legal unagi.

Oh, and speaking of avatars, someone posted in the message board that they have a Lore avatar, and I didn't reply. I wasn't trying to be coy or cover my ass legally, I just didn't get around to it. You can certainly make Lore avatars, and you can create Lore fan art and so forth within reason. And when you get right down to it, I don't really know what "within reason" means but I'm notoriously tolerant as long as you credit and link. Maybe that's good enough.

July 17, 2006

Comic-Con and I

Well, I'm getting the feeling that I could have handled this better, but here goes. I am going to be at Comic-Con this weekend. I don't have a booth or anything to sell, but some folks suggested they'd like to have a meet-up nonetheless. I can't really make heads nor tails of the convention center map, but someone suggested "the deck behind Sails Pavilion" as a good potential place to meet, so I guess we'll go with that.

On Saturday, July 22 at 4 pm, I will be on the deck behind Sails Pavilion at the San Diego Convention Center. I will probably be pretty easy to spot, as I have recently shaved my head again, so I will look a lot like my cartoon avatar: shaven head, full red goatee, and I'll probably be wearing a black T-shirt and jeans. Hell, I'll even wear the sunglasses to complete the image. I'll also try to keep my badge turned around the right way. With any luck we'll be able to get a drink or some nosh and have a bit of a natter.

Here's hoping this works. See you Saturday.

June 26, 2006

Let's Do It. Let's Fall in Love.

Things are afoot. Big things, exciting things. Big, exciting things. Big, exciting things I can't talk about. The immediate effect, however, is that my attempted vacation from thinking about my future -- my legacy -- is over like Battle Scallop.

So this is a good a time as any to announce that I will be continuing Bad Gods after the preview phase. In fact, I'm switching it from a MWF update schedule to a MW update schedule effective immediately, so that I still have a little bit of backlog.

I'm also going to include more features. First up will be embedding code, similar to YouTube. Also planned is a video Podcast so you can download them to your favorite portable video viewing device and make your train ride fifteen seconds shorter.

If there's anything in particular you'd like to see, feel free to post or mail. I am open to suggestions like the finest of camwhores.

June 19, 2006

Note to Self

I generally carry a voice recorder with me, for taking down ideas for humor as they come to me. I don't really go through the notes as often as I ought to, and by the time I get to them I sometimes don't remember what exactly I was thinking. Here's one note, verbatim and in its entirety:

"3-D rendering with these, uh, these, uh naked lady, uh, video-y things."

Yeah, glad I got that down. Hate to deprive posterity of that culture-shattering insight.

*Edited a couple minutes later*

Now I remember. It was a note for my Alt Text article about the Musee Mechanique, where I compare early stereoscope machines that show pictures of naked women to modern 3-D rendering. Okay, not quite as random as I thought, just lacking context.

June 11, 2006

Bad Gods: Source

In the spirit of the Creative Commons license that Bad Gods is distributed under, I've provided the Flash files for all the clips that have gone live so far. I'll update the directory with the latest files a couple more times before the preview is over. The files are, I believe, in Flash 8 format.

May 31, 2006

Bad Gods Debut

Bad Gods is up. It will update this coming Monday, then every Monday, Wednesday, and Friday until there are no more. After that, who knows? Hope you enjoy it.

May 21, 2006

Change O' Plans

No poll. I couldn't find a free poll service that wasn't cheesy in some way, and writing a poll script would take time away from my preparations for the launch of Bad Gods: The Miniseries.

Someone asked what the hell I was talking about, so this is for those who have not tracked my every stray thought over the past six months: Bad Gods is a series of small, short animations. They're kind of like YTMND, they're kind of like some of the really short bits on Robot Chicken (I hadn't seen Robot Chicken before I started Bad Gods, but some of their stuff has the feel I'm going for), they're kind of like animated versions of comic strips, and I hope they're kind of just unusual and unexpected. I was going gangbusters on them a few months back, then I got sick and then I got employed and now I'm just getting back to them.

Anyhow, Bad Gods is still going to launch June first, at badgods.com (currently password-protected). It will update either twice or three times a week, and will run about six weeks.

May 19, 2006

Bad Gods Poll

So it looks like Bad Gods will have fifteen or so entries, or "flams" as someone suggested a long time ago, and for now I'm not going to be doing more. I was originally going to put them up on a M-W-F schedule, but I thought I'd put that decision in the hands of you, the people who at least theoretically care somewhat. So, I present the first Slumbering Lungfish poll, lazily thrown together with help from the good people at Blogpoll.

Update: I should mention that each individual entry is about ten seconds long, if that makes any difference to you.

Update again: A lot of people are having trouble getting the poll to work, so I'm going to cancel it and try again next week.

May 08, 2006

Follow the Yellow I-5

I'm off to E3 this morning, where I will be covering things for Kotaku. Chris Livingston is holding down the fort over at Table of Malcontents, and this blog will probably lie fallow as it tends to do in times of stress, joy, or indifference.

When I return, I will be laden with E3 swag, which last year was not as good as I had hoped. It was kind of lanyard-heavy. A man only needs so many lanyards.

March 28, 2006

TypeKey Working, Probably

I think I've got TypeKey registration working properly now, so your posts should come up without going through my e-mail if you're registered with TypeKey.

I've been really pleased with the level of discourse in comments here, overall. Let's hope opening the floodgates a bit more doesn't wash that away.

March 20, 2006

Kotaku and Bad Gods

I'm rounding out my steady writing work with a part-time gig at Kotaku, contributing to their video game blog. It's really nice, I must say, to have finally reached a certain level of reliable writing income. Thanks, those of you who have read, linked to, and otherwise supported my work.

In related news, Bad Gods is continuing to get short shrift as I adapt to my new, ever-changing schedule. My current plan is to finish up the last five I need to do to have a full six weeks of updates, then run them as a sort of mini-series. What then? I don't know.

January 30, 2006

Bad Gods Production Diary: Slowdown

I'm still working on Bad Gods, but the process has been slowed down by a number of unrelated factors, including the aforementioned column and correspondence. Another factor is that I saved many of the more complicated clips for last, including clips with more extensive animation and interaction, so I'm coming back up to speed.

I showed a couple clips to friends and discovered some tricky incompatibilities between older versions of Flash and the current one (Flash 8). I'm torn between providing a Flash 6 version as well as a Flash 8 version, with the usual Javascript trickery serving up the appropriate one, or just playing the donna comma prima and forcing everyone to upgrade or suffer.

I'm also thinking iPod and PSP. Most of the clips are non-interactive or only marginally interactive, so they can be safely encoded as a movie and sent to your favorite portable movie playing grown-up toy. Haven't had a chance to get into the details of that one yet. I'm starting to feel like an awesome wave is cresting and I'm just sitting here waxing my longboard.

January 18, 2006

Bad Gods Production Diary: Thought and Action

I didn't spend much time during my Arcata vacation working on Bad Gods, but I did spend a lot of time thinking about it. This can be problematic, as I have a long and majestic history of thinking about things rather than doing them.

The main subject of my brain debate was photography versus illustration. When I first started working on Bad Gods, it was going to be almost entirely a mix of photography and clever use of Photoshop. Shortly into the process I realized that it was going to be impractical to use photos of people for my animations for two reasons.

First off, while there are plenty of Creative Commons photos of people, most do not come with model releases. This makes things legally murky. What it comes down to is that if you're going to make an animation of someone orally pleasuring common livestock, it's wise to get a model release.

(Note: I have no current plans to have livestock fellatio on Bad Gods. I cannot, however, in good faith, rule it out.)

I could, of course, take the pictures myself and get model releases, but that leads to the second problem: it would be a huge pain in the ass to recruit models, costume them appropriately, then take pictures or film them doing what I need them to do.

Currently I'm working with drawn characters over photographic backgrounds, similar to Rudolph: The Lost Scene or Microsoft: The Verdict. Over the weekend it occured to me that this is probably still a bit more work than just drawing things. I need a photo of a car dealership, for instance, and I've wasted quite a bit of time trying to find an appropriate one from the right angle in the Creative Commons. It would have been less work if I had just gone out and taken the photo myself, and still less if I had just drawn it from reference material.

So I've spent a good deal of the last week thinking about drawings and photos. Why are comic strips almost always drawn? Why do most of the YTMND sites use photos or photomanipulations rather than drawings? Would Photoshop contests be funny if they were drawing contests? Are they funny in the first place?

I came up with a lot of answers, but they didn't really lead me to a decision. Then I remembered that the whole point of starting Bad Gods was to have a new format with which to experiment. It was the creative equivalent of realizing that you can't find your glasses because you're already wearing them.

So, fuck it. I'm combining photography and illustration as if I had no fear of God. I'll just throw my clips out there as if they were engraved bones in some primitive oracular ritual and we'll see what they augur.

Augur, I tell you!

January 10, 2006

Bad Gods Production Diary: Odds and/or Ends

I've been wondering if anyone's taken an interest in these little musings. I was even going to ask. But Fleen linked to the latest one, and by God and country, that's good enough for me.

Here's a peek at the character in question:

Glen Free

He's still in the first stages of design, though, so he may or may not end up looking like that. I've decided, in the spirit of my Creative Commons experiment, to call him Glen Free. He just looks like a Glen.

I'm taking a little road trip over the next few days, which will probably slow down my preparations. I'm heading to Arcata, California, mostly because I've never been there and don't know anyone there. I'm just going to chill out, check out the beach, hit some coffee shops, and enjoy the hotel room. I like hotel rooms. If for some misbegotten reason you know the names of some good restaurants in Arcata or Eureka, my e-mail's down in the corner. Much obliged.

January 09, 2006

Bad Gods Production Diary: Character Encoding

When I think about releasing my little animations under a Creative Commons license, only one thing troubles me. I'm not bothered by the idea of people redistributing my clips, heavens no. I'm not concerned about losing control of my artwork or my ideas; it seems like one of the lessons of the Internet is that such control is largely illusory.

The one thing that gives me a little twitch, however, is giving up stewardship of my characters. I've finished twelve clips, and now I'm working on one that's almost all hand-drawn. I like this clip enough that I'm putting some work into designing the main character, because I want to reuse him. So I'm drawing this guy, trying to decide on a hairstyle, kind of working out his personality in my mind, and I suddenly realize: anyone will be able to do anything with this character. In other people's hands he could be given a completely different personality and made to do horrible things.

Should I even be worried about this? I mean, it doesn't take much skill with Google Image Search to find cartoon characters doing horrible things that the creators never intended. But those are owned characters. If Calvin and Hobbes was part of the Creative Commons, then there wouldn't be such a thing as bootleg Calvin merchandise. Calvin peeing on a Chevy symbol would be as legitimate as "Revenge of the Baby-Sat."

Or maybe it wouldn't. The open source community recognizes official releases of things like Mozilla and the Linux kernel. It's possible that even if my as-yet unnamed character gets pulled into all sorts of bizarre offshoots, my clips will be considered the canonical incarnation.

At any rate, it's way too early to try and figure where this is headed. Qualms aside, I'm as keen as anyone -- and more than most -- to find out exactly what "Attribution-ShareAlike" means in practical terms. I'd rather throw stuff out there and see what happens to it than try and play some sort of "Well, you can use my characters but my version is real and your version takes place in a different dimension of alternate reality so there" game.

To facilitate this laid-back, loosey-goosey, hippie-dippy attitude, I'm going to withhold my previously-established characters. (All, what, six of them?) So no Lore Brand Lore, or Eisley, or Evil Overmom, or what have you. But hey, this gives me a chance to create some new characters, so that they can one day betray me.

January 05, 2006

Bad Gods Production Diary: An Actual Preview, of Sorts

Generally, the whole idea of a preview is to whet the appetite with a sampling of delights to come. Instead I've been providing wordy musings on the nature of comedy and intellectual property. This is because it's difficult to provide a representative sample of a ten-second bit of humor without giving away the joke.

So, in lieu of actually providing a sample of Bad Gods, I'm going to provide a sample of something Bad Gods samples.

"Crap Dracula" is my favorite of the songs I've rounded up for inclusion in Bad Gods. "Favorite" in the context of background music for a humor clip, but I do in fact listen to it on its own every so often. The artist/band has a Web site, of course.

December 31, 2005

Bad Gods Production Diary: Halfway There

I just finished the ninth of the eighteen Bad Gods clips I plan to have under my belt before I launch. That's just over one every two days since I started working on the 16th. Considering I've been ill the past few days, and still am, I'm pretty happy with that average.

As planned, the current selection is a mix of media. There are clips where the image is the point and the sound is just background music. There are clips where the music and sound work together, and I have clips planned where the sound is the focus and the image is secondary.

The main thing I'm missing is interactivity. I have the obligatory Easter eggs scattered here and there, but I want to do material where the interaction is the point. I've been rototilling my brain the last couple days hoping to come up with some fertile ideas. I want something quick and amusing, but not necessarily something you'd play for hours on end. I'm thinking like a WarioWare game, or like Orisinal only funny and less obsessed with woodland creatures, or the Flash equivalent of the various transient amusements you'd pull out of a Cracker Jacks box back before the toys all started to suck. I have some nebulous ideas. I suspect it will take me a couple stabs at it before it really comes together.

Enjoy the New Year. I will not be counting down, with or without Dick Clark, this year. I suspect I will be in bed before New Yorkers pop their champagne corks.

December 30, 2005

Finding Creative Commons Material

A reader wrote in and asked me how I was finding CC-licensed material to use. The answer is "with considerable difficulty," but here are the resources I'm finding most helpful.

First off, there's a Creative Commons Search that gives you your choice of three different engines. Google is helpful, as always, and Nutch allows you to narrow your search by medium. The Nutch search depends on often-unused tags to identify the medium, though, so it's not nearly comprehensive.

There are a few Creative Commons "music labels" out there, but not all of them allow you to search on the specific license. Most CC material is non-commercial, so wading through artists to find one that allows commercial uses is inconvenient. Opsound has a bunch of music that's apparently all licensed under an Attribution-ShareAlike license, plus they let you search by genre and tag. Disadvantage: there aren't that many artists.

The less-helpful sites -- due to limited search options -- include Common Content and GarageBand. If you're doing non-commercial work, then Magnatune has a lot of music available.

If you're looking for photos rather than music, Flickr has a Creative Commons page broken down by license. I couldn't find this through the front door, it took Google to bring it to my attention.

December 29, 2005

Bad Gods Production Diary: Hubris

I've realized the main reason I don't talk about the creative process much; it's really stupid. Everything I create takes form within a noxious cloud of mixed ostentation and self-doubt, which is a lot of drama for something that's probably going to end up profoundly frivolous.

Ostentation: I'd really like to do something innovative, groundbreaking even. At the same time, I'd like it to be genuinely entertaining. Something that makes people say "Hey, cool idea, wish I'd thought of that." Something that inspires so many imitators that I, you, and everyone else will be sick of them in a couple years.

Self-Doubt: it's really hard to recognize stuff like that from the inside. Any project can be defended as innovative: "My comic strip is about a precocious ill-behaved redhead with a philosophical stuffed bear! It's nothing like Calvin and Hobbes!" Conversely, anything can be dismissed as derivative: "The Onion is just Weekend Update without the musical numbers."

If I go too far into the realm of the familiar, I feel like I'm being predictable. In the first batch of Bad Gods clips, there's a Star Wars joke. Imagine that! Someone making a joke about the Star Wars movies! Unprecedented!

At the same time, if I go to far from the tried and true, I risk amusing nobody but myself. There's some of that in the wings, too. Plenty. And a certain amount of alienation is a risk I'm going to have to take. Not even risk, really; risk implies that it might not happen. A couple jokes a month falling flat is the absolute best-case scenario. A couple a week is just as likely.

Two thoughts bolster me. I have the entire series of Monty Python's Flying Circus on DVD. I don't know the last time you sat down to watch those, but the series is not uniform in its brilliance. Lots of it is just kind of random and disconnected, never quite making enough sense to actually be funny. But when it hits, whoo. Even through thirty years of being over-quoted and over-imitated, it's still genius. The point being that humorists, thank God, are more often judged by their high points than their failures.

The other thought is that most creative endeavors take a while to really settle in and find their bearings. I've got a new medium and I'm not quite sure what to do with it. I like to imagine that whatever Bad Gods looks like a year from now, these first eighteen clips are just the starting point.

December 27, 2005

Bad Gods Production Diary: Music and the Creative Commons

As I said last time, one thing I like about YTMND is the use of music. Movies, commercials, and television shows use background music to good effect, and there's no reason online humor can't do the same thing. YTMND sites often use catchy snippets of songs like "Tarzan Boy" or "Our God is an Awesome God" to provide an extra kick of humor to pictures, even where the extra kick isn't strictly necessary.

Now, I could just go over my voluminous collection of 80's new wave songs and pull out enough quirky riffs to choke a valley girl, but I'd like to put my rhetorical money where my creative mouth is. Or something. I'm putting this stuff into the Creative Commons, so by God the Creative Commons can help me out with it.

That's what led to my recent thoughts on CC licenses. It turns out there really isn't a Creative Commons. There's a Creative Archipelago of mutually exclusive licensing, and you more or less have to pick what island you're going to beach yourself on. I decided to avoid the Non-Commercial islands, because if I have a work that incorporates the work of other artists, I don't want to have to track down every one of them to give permission to, say, show some clips at a film festival or put them on a CD included with a magazine.

In the end, I set my sails for the Attribution-ShareAlike shores. This means I can freely include Attribution-ShareAlike music and Attribution-only music, as well as public domain and fair-use materials. It also means that whatever I put up is free for the grabbing, sharing, decompiling, remixing, and public sodomizing. Interesting!

I'm in the process of tracking down compatible music. There are a couple good search engines, and a couple good sites, but it does no harm to cast my net widely: if you're a musician and you've recorded music that you're willing to see incorporated into ostensibly-amusing little animated snippets under an Attribution-Sharealike license, drop me a line at loretmp-ccz@lungfish.com.

December 24, 2005

Bad Gods Production Diary, Part 1

I wasn't planning on doing any sort of production diary for my latest project, but Chris Livingston (he of Concerned fame) thinks it's a good idea, and I can't resist those puppy dog eyes. Or, when you get down to it, talking about myself.

So. I'm working on a new site. It's called "Bad Gods," mostly because badgods.com wasn't taken. This project was inspired by my brief time at YTMND. Now, YTMND has a lot of chaff, enough to stock a buckwheat hull pillow store for several months. But there's some funny stuff in there, and perhaps most importantly, there's stuff that's funny in a different way than anything else I've seen.

One thing I like about the best of the YTMND sites is their sheer abruptness. They're offered without context or explanation, and the "what the hell?" reaction is part of the humor. I also like the way they embrace multimedia; funny images have songs to go with them, and vice versa.

So I'd like to incorporate that aesthetic (or "attitude") and contribute some of my own sensibilities. To begin with, the gif plus embedded mp3 approch is a miserable kludge if you're trying to synch audio with animation. And, as long as we're at it, there's no reason not to add interactivity to the emulsion. So I'm back in the Flash saddle.

At the moment, I have five clips -- I've decided to call them "clips" for lack of a better term -- more or less ready and, jeez, maybe a dozen lined up in my head. I could throw it up today if I wanted to -- for instance, if it would bring a lovable alien back to life -- but I want to line up about eighteen and release them on a MWF schedule for six weeks. So launch date is mostlike going to be somewhere in early January. Mark your calendars with a very wide pen.

November 27, 2005

.plan

The current flock of RSS feeds winging their way through Slumbering isn't just the result of an overdose of O'Reilly books and espresso. It's part of a new approach I'm taking to creative productivity. A new new approach.

Since 1997 I've been operating under the Newspaper Comic Strip Paradigm, wherein you pick a creative project and you do it on a rock-solid schedule until you die, you exhaust your artistic reserves, or the World Serpent rises from the deep and poisons the earth and sky. So I start things on a schedule, and then stop them when I fail to keep up with that schedule. That's one reason Bandwidth Theater never got off the ground as a standalone Web site; I realized I wasn't going to be able to expel an animation on a weekly basis.

But that's not the only paradigm out there. American television writers get the summer off. British television writers -- well, I'm not sure how British television works, but apparently it involves all the good shows lasting maybe eighteen episodes. Some writers even work on projects one at a time with no particular schedule. Startling!

My new approach, then, is -- to paraphrase my friend Greg -- single-minded dilettantism. I have my cherished collection of domains, and I'm going to update them as the spirit moves. I like working on my Web sites more than I like most things, so I'm anticipating that I'll keep busy.

You won't be able to visit a given site on a given day to see something new, but that's where the feeds come in. You can either read Slumbering, wherein I'll mention updates of general interest as well as my writing for Wired News and other venues outside of my direct control, or you can subscribe to the RSS feeds of the specific sites that interest you. I read feeds via Safari myself, but if you want to try a site-based solution I understand Bloglines is a popular option.

Okay. Back to work.

November 25, 2005

Book of Ratings RSS

The Book of Ratings now has an RSS Feed. Sense a pattern here?

November 24, 2005

RSS Feed for Lore Brand Comics

Lore Brand Comics now has an RSS feed. That is all.

November 19, 2005

New Look and/or Feel

The wireless connection at this hotel makes a tragic burlesque of the word "high-speed," but I've managed to get Movable Type bowing and scraping with only the occasional grumble of discontent. The old weblog is still available at http://slumbering.lungfish.com/index.php if you want to revisit fading glories. I'm not planning on moving old entries over, but most of the ancilliary stuff like public domain art and link lists will mosey over here eventually.

I've got an e-mail address over in the right column, available for the use of all and especially sundry. My current plan is to switch it out every few weeks, whenever the spam starts to flow in. Depending on how that works, I may go back to the mail form. Or...enable comments? Scary thought.